1. Who We Are
Darts VR: Real Room is developed and published by Caffeine Studios. The game places virtual dartboards, darts, menus, and gameplay elements into a mixed reality view of the player's real environment on a compatible Meta Quest headset.
2. Information We Collect
Caffeine Studios does not collect or receive personal information through Darts VR: Real Room. The game does not require an email address, phone number, Caffeine Studios account, online profile, or online login to play.
The game does not include Caffeine Studios advertising, analytics, real-money in-app purchases, online accounts, online leaderboards, multiplayer, voice chat, social posting, or marketing-tracking features.
3. Passthrough and Camera Use
Darts VR: Real Room requires the Meta Quest passthrough feature to display the player's physical surroundings behind the virtual darts experience. The headset cameras and Meta Quest system provide this real-time view while the game is in use. If passthrough or any required system permission is disabled, the mixed reality view may not work and the game may not be playable as intended.
The game uses passthrough only to let the player see the real environment while playing. It does not take photographs, record video, save camera frames, upload the camera view, or send camera images to Caffeine Studios or another player. Caffeine Studios cannot remotely view the player's camera feed.
The game does not use the camera view for facial recognition, object recognition, biometric identification, advertising, analytics, artificial-intelligence training, or profiling. It also does not use a passthrough camera capture API to perform computer-vision analysis of the player's surroundings.
Because passthrough can show people, documents, screens, and other private details in the player's surroundings, players should use the game in a suitable private and safe area and respect the privacy of anyone nearby.
4. Mixed Reality Tracking and Room Data
Darts VR: Real Room uses standard headset and controller tracking so virtual objects respond to the player's head and hand-controller movement. This tracking is used in real time for aiming, throwing darts, moving virtual equipment, and interacting with menus.
The game does not request or store a room scan, room layout, environment mesh, recognized wall or furniture data, spatial map, or persistent spatial anchor. It does not build a saved model of the player's physical surroundings. Caffeine Studios does not receive or retain the player's headset or controller tracking data.
5. Local Game Data
The game stores a limited amount of non-personal gameplay data locally on the player's headset. This includes the player's best Solo 501 result, measured by the number of darts and completion time, and whether a menu guidance message has already been shown.
Local data is used only to restore these results and interface state on the same device. It is not transmitted to Caffeine Studios, published online, or shared with other players. It may be removed by clearing the app data or uninstalling the game.
6. Device Access and Permissions
Darts VR: Real Room uses Meta Quest passthrough, headset tracking, controller tracking and input, graphics, and audio output to provide the mixed reality experience. The game does not use microphone recording, voice chat, contacts, precise geographic location, or multiplayer communication features.
Platform-level processing needed for passthrough, headset and controller tracking, the Meta Horizon Store, the operating system, and the device runtime is controlled by Meta under Meta's own terms and privacy practices.
7. How We Use Information
Caffeine Studios does not use player or camera data from Darts VR: Real Room for advertising, analytics, marketing, profiling, remarketing, user tracking, artificial-intelligence training, or selling data.
Real-time passthrough and tracking are used only to run the mixed reality game on the player's headset. Local gameplay data is used only to remember the limited results and interface state described above.
8. Sharing Information
Caffeine Studios does not sell, rent, trade, or share personal information, camera imagery, room data, or tracking data from Darts VR: Real Room. The game has no multiplayer leaderboard, online social posting system, in-game voice chat, or text chat.
9. Meta Quest Platform
The game runs on the Meta Quest platform. Meta may process device, store, account, safety, diagnostic, passthrough, and tracking information according to Meta's own privacy policy and settings. Caffeine Studios does not control Meta's platform-level processing.
Players can review and manage available passthrough, privacy, and permission settings through their Meta Quest headset and Meta account settings.
10. Children's Privacy
Darts VR: Real Room does not knowingly collect personal information from children. The game does not request personal details and does not include accounts, multiplayer communication, microphone recording, or online data collection by Caffeine Studios. Use of the Meta Quest platform is also subject to Meta's age requirements and parental controls.
11. Contacting Us
If a player contacts Caffeine Studios outside the game for support, questions, or business communication, any information provided in that message will be used only to respond to the request.
12. Changes to This Policy
We may update this Privacy Policy if Darts VR: Real Room changes, if new features are added, or if legal or platform requirements change. Updates will be posted on this page with a revised "Last updated" date.
13. Contact
For privacy questions about Darts VR: Real Room, contact Caffeine Studios through the contact options listed on the Caffeine Studios website.