Available for selected VR projects

Meta Quest VR game developer

I build VR games that make it to the store.

I’m Faizan Bashir, the Unity VR developer behind Caffeine Studios. I have built many immersive games for clients and created 13 original Meta Quest products now published on the Meta Horizon Store.

13Original store releases
ManyClient VR games delivered
End-to-endConcept through publishing
Built for Meta Quest LIVE PRODUCT
Mixed Reality / Passthrough Darts VR: Real Room View on Meta
Meta Quest 2 / 3 / 3S Unity & OpenXR Controller Interaction Passthrough & Mixed Reality Store-Ready Delivery

Original products

13 Meta Quest games.
One proven pipeline.

Every title below is a real Caffeine Studios product published on the Meta Horizon Store. Open a listing, watch the gameplay, or review the product’s privacy policy.

Neon-lit VR bar filled with bottles in Bar Breaker 02 Published
ArcadePhysics

Bar Breaker

Smash through physics-driven bottle challenges in a neon VR bar.

Virtual dartboard placed inside a real room in Darts VR Real Room 03 Published
Mixed realityDarts

Darts VR: Real Room

Bring a playable virtual dartboard into your own room with passthrough.

Virtual canvas and drawing tools in a forest in Dream Canvas VR 04 Published
CreativeDrawing

Dream Canvas VR

Paint, save, and revisit artwork inside a calm, stylized VR studio.

Eagle flying through a ring above a snowy village in Eagle Glide 05 Published
FlightAdventure

Eagle Glide

Glide through aerial courses and snow-covered environments as an eagle.

First-person flying bird approaching an obstacle course 06 Published
EndlessFlying

Flying Bird VR

A first-person endless flight challenge built around rhythmic flap controls.

Neon Baseball Home Run Derby menu and stadium 07 Published
SportsArcade

Neon Baseball

Swing for distance in a fast, neon-lit home-run derby made for VR.

Neon Goalkeeper VR game menu 08 Published
FootballArcade

Neon Goalkeeper VR

Read the shot and block increasingly difficult strikes in a neon arena.

Red car approaching obstacles on a neon parkour track 09 Published
DrivingParkour

Stuntline VR

Drive, jump, and balance through a precision VR car-parkour course.

First-person highway racing at sunset in Traffic Moto VR 10 Published
RacingFirst person

Traffic Moto VR

Race through highway traffic, chase speed, and thread close overtakes.

Silver ring discovery while digging in Treasure Hunter Metal Detector 11 Published
SimulationExploration

Treasure Hunter

Scan, dig, and build a collection of valuable finds with a metal detector.

Zombie visible through a cracked windshield in Zombie Car VR 12 Published
DrivingSurvival

Zombie Car VR

Drive through zombie-infested streets and survive the assault from the cockpit.

First-person zombie combat in a stylized forest 13 Published
ActionZombie survival

Zombie Kill Zone VR

Fight incoming zombie waves in a stylized first-person VR shooter.

Client VR development

Your idea, built with
shipping experience.

I bring the same practical development pipeline behind my own published products to client work—from a first playable prototype to a polished Quest release.

01
Full-cycle production

Meta Quest games from concept to store submission

Game design, rapid prototyping, core systems, UI, audio and asset integration, optimization, builds, release preparation, and post-launch iteration.

Tell me what you want to build
02

VR interaction & gameplay

Controller-first mechanics, physics interactions, grabbing, tools, weapons, sports systems, vehicles, spatial UI, and comfort-aware flows.

03

Passthrough & mixed reality

Quest passthrough concepts that blend virtual gameplay with the player’s surroundings while keeping the experience focused and understandable.

04

Performance & device delivery

Standalone headset profiling, draw-call and content optimization, Android/Quest builds, interaction QA, and production hardening.

05

Existing project rescue

Gameplay fixes, package and build repair, feature completion, VR conversion, code cleanup, and focused improvements without unnecessary rewrites.

Quest-focused capability

Built inside the headset, not just inside the editor.

VR succeeds when interaction, performance, comfort, and platform delivery work together. My workflow treats those as one connected product problem.

EngineUnity 3D

Gameplay architecture, physics, UI, animation, audio, tools, and production workflows.

XR stackOpenXR + Meta Quest

Headset/controller input, standalone Android delivery, and Quest-native interaction.

ProductPrototype to launch

Focused iteration, clear milestones, release assets, store preparation, and support.

Working process

A clear path from brief to build.

Small enough to communicate directly. Experienced enough to plan around the technical realities of standalone VR.

  1. 01

    Define

    We align on the player experience, target headset, must-have scope, assets, milestones, and release goal.

  2. 02

    Prove

    I build the riskiest interaction or core loop early so decisions are based on a playable result.

  3. 03

    Produce

    Features, content, UI, sound, optimization, and testing move forward in reviewable milestones.

  4. 04

    Ship

    The project is hardened for Quest, packaged, documented, and prepared for the Meta Horizon Store.

Independent developerCaffeine StudiosMeta Quest VR · Unity

About the developer

Faizan Bashir.
VR developer & product builder.

I develop Meta Quest games for clients and build original VR products through Caffeine Studios. Publishing 13 personal titles has given me hands-on experience across gameplay genres, interaction styles, mixed reality, performance constraints, store preparation, and live product support.

For clients, that means practical advice, direct communication, realistic scope, and a developer who understands the work beyond a prototype.

FAQ

Before we start.

Can you build a complete Meta Quest game?

Yes. I can take a focused VR concept through prototyping, gameplay development, content integration, UI, optimization, Quest builds, testing support, and store-preparation deliverables.

Can you join or repair an existing Unity VR project?

Yes. I can diagnose a current project, fix interactions or build issues, complete features, improve performance, and work carefully within an established architecture.

Do you work with passthrough and mixed reality?

Yes. Darts VR: Real Room is one example of a shipped passthrough product. The right implementation depends on the gameplay goal and the Meta Quest features your project actually needs.

Where can I hire you?

Use Fiverr for a defined project or prototype, Upwork for hourly or ongoing work, or contact me directly through email, WhatsApp, LinkedIn, or Discord.

Start a conversation

Have a Quest idea?
Let’s make it playable.

Send your concept, current build, target headset, or rough scope. I’ll help identify the clearest next step.

Gameplay video

Game title

Discord username copied