1. Data Collection
Neon Goalkeeper VR does not collect, transmit, sell, or share personal data. It contains no accounts, advertising, analytics, tracking SDKs, backend services, or internet-dependent features.
2. Local Game Data
The game stores settings, first-launch state, selected difficulty, and best scores locally on the device using Unity PlayerPrefs. This information is used only to preserve your preferences and progress and is not sent to Caffeine Studios or any third party.
3. Device Access and Permissions
The game uses standard OpenXR capabilities to render VR and read headset and Touch controller poses. It does not request access to the internet, camera, microphone, storage, location, contacts, or user accounts.
4. Children and Third Parties
Because the game does not collect or transmit personal data, it does not knowingly collect children's personal information. The game does not share data with third parties.
5. Changes
If a future version adds any feature that changes these practices, this policy will be updated before that version is distributed.
6. Contact
Privacy questions may be directed to Caffeine Studios through its official support contact or store listing.